import Foundation import Observation import SwiftUI @Observable class SettingsViewModel { private let _loginUseCase: LoginUseCase private let saveSettingsUseCase: SaveSettingsUseCase private let loadSettingsUseCase: LoadSettingsUseCase private let logoutUseCase: LogoutUseCase private let settingsRepository: SettingsRepository // MARK: - Server Settings var endpoint = "" var username = "" var password = "" var isLoading = false var isSaving = false var isLoggedIn = false // MARK: - UI Settings var selectedTheme: Theme = .system // MARK: - Sync Settings var autoSyncEnabled: Bool = true var syncInterval: Int = 15 // MARK: - Reading Settings var enableReaderMode: Bool = false var openExternalLinksInApp: Bool = true var autoMarkAsRead: Bool = false // MARK: - App Info var appVersion: String = "1.0.0" var developerName: String = "Your Name" // MARK: - Messages var errorMessage: String? var successMessage: String? init() { let factory = DefaultUseCaseFactory.shared self._loginUseCase = factory.makeLoginUseCase() self.saveSettingsUseCase = factory.makeSaveSettingsUseCase() self.loadSettingsUseCase = factory.makeLoadSettingsUseCase() self.logoutUseCase = factory.makeLogoutUseCase() self.settingsRepository = SettingsRepository() } var isSetupMode: Bool { !settingsRepository.hasFinishedSetup } @MainActor func loadSettings() async { do { if let settings = try await loadSettingsUseCase.execute() { endpoint = settings.endpoint ?? "" username = settings.username ?? "" password = settings.password ?? "" isLoggedIn = settings.isLoggedIn // Verwendet die neue Hilfsmethode } } catch { errorMessage = "Fehler beim Laden der Einstellungen" } } @MainActor func saveSettings() async { isSaving = true errorMessage = nil successMessage = nil do { try await saveSettingsUseCase.execute( endpoint: endpoint, username: username, password: password ) successMessage = "Einstellungen gespeichert" // Factory-Konfiguration aktualisieren await DefaultUseCaseFactory.shared.refreshConfiguration() } catch { errorMessage = "Fehler beim Speichern der Einstellungen" } isSaving = false } @MainActor func login() async { isLoading = true errorMessage = nil successMessage = nil do { let user = try await _loginUseCase.execute(username: username, password: password) isLoggedIn = true successMessage = "Erfolgreich angemeldet" // Setup als abgeschlossen markieren try await settingsRepository.saveHasFinishedSetup(true) // Notification senden, dass sich der Setup-Status geändert hat NotificationCenter.default.post(name: NSNotification.Name("SetupStatusChanged"), object: nil) // Factory-Konfiguration aktualisieren (Token wird automatisch gespeichert) await DefaultUseCaseFactory.shared.refreshConfiguration() } catch { errorMessage = "Anmeldung fehlgeschlagen" isLoggedIn = false } isLoading = false } @MainActor func logout() async { do { try await logoutUseCase.execute() isLoggedIn = false successMessage = "Abgemeldet" // Notification senden, dass sich der Setup-Status geändert hat NotificationCenter.default.post(name: NSNotification.Name("SetupStatusChanged"), object: nil) } catch { errorMessage = "Fehler beim Abmelden" } } func clearMessages() { errorMessage = nil successMessage = nil } var canSave: Bool { !endpoint.isEmpty && !username.isEmpty && !password.isEmpty } var canLogin: Bool { !username.isEmpty && !password.isEmpty } // Expose loginUseCase for testing purposes var loginUseCase: LoginUseCase { return _loginUseCase } } enum Theme: String, CaseIterable { case system = "system" case light = "light" case dark = "dark" var displayName: String { switch self { case .system: return "System" case .light: return "Hell" case .dark: return "Dunkel" } } }