- Implemented a toggle for the 'Read Aloud' (TTS) feature in the general settings. - Refactored AppSettings and PlayerUIState to support TTS enable/disable. - Updated BookmarkDetailView, PadSidebarView, PhoneTabView, and GlobalPlayerContainerView to respect the TTS setting. - Added new RButton component for consistent button styling. - Improved LabelsView to support tag selection on iPad and iPhone. - Updated SettingsGeneralView and SettingsGeneralViewModel for new TTS logic and removed unused app info code. - Added app info section to SettingsContainerView. - Updated SettingsServerView to use English labels and messages. - Refactored SpeechPlayerViewModel to only initialize TTS when enabled. - Updated Core Data model to include enableTTS in SettingEntity. - Removed obsolete files (PersistenceController.swift, old PlayerUIState). - Various bugfixes, code cleanups, and UI improvements.
42 lines
1.3 KiB
Swift
42 lines
1.3 KiB
Swift
import SwiftUI
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struct GlobalPlayerContainerView<Content: View>: View {
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let content: Content
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@StateObject private var viewModel = SpeechPlayerViewModel()
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@EnvironmentObject var playerUIState: PlayerUIState
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@EnvironmentObject var appSettings: AppSettings
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init(@ViewBuilder content: () -> Content) {
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self.content = content()
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}
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var body: some View {
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ZStack(alignment: .bottom) {
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content
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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if appSettings.enableTTS && viewModel.hasItems && playerUIState.isPlayerVisible {
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VStack(spacing: 0) {
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SpeechPlayerView(onClose: { playerUIState.hidePlayer() })
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.padding(.horizontal, 16)
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.padding(.vertical, 8)
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.transition(.move(edge: .bottom).combined(with: .opacity))
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Rectangle()
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.fill(.clear)
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.frame(height: 49)
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}
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}
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}
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.animation(.spring(), value: viewModel.hasItems)
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}
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}
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#Preview {
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GlobalPlayerContainerView {
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Text("Main Content")
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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.background(Color(.systemBackground))
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}
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.environmentObject(PlayerUIState())
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}
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