ReadKeep/readeck/UI/SpeechPlayer/GlobalPlayerContainerView.swift
Ilyas Hallak e68959afce Refactor: Move Utils to UI/Utils, improve SpeechPlayer UI, enhance state management, remove legacy files, and optimize queue handling
- Move and replace utility files (SafariUtil, SpeechQueue, StringExtensions, TTSManager, VoiceManager)
- Refactor and extend SpeechPlayer components (UI, progress, volume, queue)
- Improved state and EnvironmentObject management (PlayerUIState)
- UI and logic optimizations in menu and tab views
- Remove obsolete and duplicate files
- General code and UX improvements
2025-07-14 21:34:39 +02:00

41 lines
1.3 KiB
Swift

import SwiftUI
struct GlobalPlayerContainerView<Content: View>: View {
let content: Content
@StateObject private var viewModel = SpeechPlayerViewModel()
@EnvironmentObject var playerUIState: PlayerUIState
init(@ViewBuilder content: () -> Content) {
self.content = content()
}
var body: some View {
ZStack(alignment: .bottom) {
content
.frame(maxWidth: .infinity, maxHeight: .infinity)
if viewModel.hasItems && playerUIState.isPlayerVisible {
VStack(spacing: 0) {
SpeechPlayerView(onClose: { playerUIState.hidePlayer() })
.padding(.horizontal, 16)
.padding(.vertical, 8)
.transition(.move(edge: .bottom).combined(with: .opacity))
Rectangle()
.fill(.clear)
.frame(height: 49)
}
}
}
.animation(.spring(), value: viewModel.hasItems)
}
}
#Preview {
GlobalPlayerContainerView {
Text("Main Content")
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color(.systemBackground))
}
.environmentObject(PlayerUIState())
}